Art Direction
30.08.2022-29.11.2022 (Week 1-Week 14)
Hussain Waheedh (0344870)
Bachelor of Design (Hons) in Creative Media
Art Direction - Final compilation and reflection
INSTRUCTIONS:
Module Information Booklet PDF
The Lecturer for the Module is Ms.Anis. On the first class, she asked us to form groups among the class and play the game Among Us to understand and familiarize with the game. She also told us to play another similar game called Goose Goose Duck. We were later given instructions on our first group assignment which is to make a presentation of the analysis of the two games.
ASSIGNMENT 1: GAME ANALYSIS
The first assignment/task that we were instructed to do was to make a presentation by analysing the two games; Among Us and Goose Goose Duck. For this task, we were grouped together among classmates. My group members are Chai Yi Xuan (leader) and Lim Jia Yet. We created a MIRO board to update our works and progress and then started working on the break down of the two games, first observations, pros and cons...etc.
During week 1 We did the observation of the two games after experiencing both the games;
Figure 1.0: MIRO Board JPG
Figure 1.1: MIRO Board JPG
Here is our presentation slides of the Game Analysis task:
Figure 1.2: Game Analysis Presentation PDF
ASSIGNMENT 2: NEW ART DIRECTION
For the second task, we were instructed to come up with an alternative game that could solve the cons of both the games by including missing/faulty features and improving on other aspects of the game.
On week 3, we worked on the stylisation of our game to define how and which categories of stylisation we will base our design on. Here is the MIRO Board slides of the stylisation.
Figure 1.4: MIRO Board JPG
After that we created the moodboard to find visual references and other materials for our design.
Figure 1.5: MIRO Board JPG
We discussed various options for the name, style and ui. We finalised to use Space Agents as the game's name as it is both catchy and on point to describe the game. After that we split the tasks to each member. I was responsible for creating the map environment. Jia Yet was doing the UI and Yi Xuan did the characters. And we split the task interfaces among ourselves later.
Below is our groups proposal for the new game:
Figure 1.6: Game Direction presentation PDF
FINAL ASSIGNMENT: DESIGN EXECUTION AND FINAL PRESENTATION
After the proposal, we began executing the designs. We did most of the works individually and held online meetings every week to check on updates and discussions. I sketched the map layout. Below is the visual references for the map.
Figure 1.7: MoodBoard JPG
We decided to do a 2d isometric design style for the environment because it is visually and compositionally very balanced and aesthetically appealing as well as very popular among latest game trends. The sketches below are the 1st and 2nd attempt on drawing the main structure of the map. The first one is very detailed with lots of rooms but to. stay on our timeline, we had to reduce the number of rooms to 3. So the 2nd attempt sketch is the final idea we used for the structure.
Figure 1.8: Map sketches JPG
I then sketched a more detailed map with the design style and props applied. The map is supposed to be a not-too-futuristic space ship.It was my first time designing isometric style in illustrator so it took a while to get used to the style and complex grids but it got better over time. Here is the first design attempt.
Figure 1.9: Map design progression JPG
After showing the design to Ms.Anis and discussing among our group, we decided to colour code each room individually with a different colour code for easier navigation and visual aesthetics. So I applied neon shades of orange, purple and Ryan to the three rooms respectively. Below is the first attempt at colouring.
Figure 2.0: Map design progression JPG
Figure 2.1: Map design progression JPG
Figure 12.2: Final Map design JPG
Figure2.4: MiniMap design JPG
Figure2.5: Task interface design JPG
Figure2.6: Task interface design JPG
Figure2.7: Task interface design JPG
FINAL SUBMISSION:
Below is the final presentation of our game.
Week 3: Good presentation. Precise.
Week 6: Good ideation. Start working on the sketches.
Week 9: Ms.Anis suggested we keep the design more consistent as individual works appear to be different
Week 13: Good design outcome and well presented.
I'm also very happy Miss Anis was our lecturer. She consults with the groups every week to check progression and gives very good feedback and suggestions.
















Comments
Post a Comment